![]() ![]() How heavy does each metallic weapon of destruction feel? How can you dispatch foes with ease but maintain a tangible sense of momentum? For me, Max Payne 3 is the undisputed king of third-person gunfights. Avid cinema fans place themselves within heroic antics, but how does that actually feel? Before recent contemporaries like Naughty Dog were fretting over eyeball animations, Rockstar were performing unheard-of wizardry here. Painstaking detail was poured into each aspect of Max Payne 3’s 9mm dances. More than just laying down a crosshair on some AI chump, these games have always opted to push what it feels like to be engaged in gunfire. “I don’t know about angels, but it’s fear that gives men wings.”Īt the heart of the Payne series is the orchestrated euphoria of combat. It’s pretty corny when (James) McCaffrey’s sunken tones are delivering those detective one-liners-especially when we almost didn’t get those sunken tones to begin with. Bold fonts pierce the air with specific phrases and damning revelations. Pair that with the chromatically aberrated gaze of Rockstar, then you’re truly in for a potent trip. Max has always been unhinged, always looking down the barrel of the next gun. The disorientating, raw injection of Tony Scott’s aforementioned thriller couldn’t be more felt than in the glitchy, uneasy aesthetic deployed here. The job at hand: protect a family of rich socialites and politically aspirational dirt bags. No amount of liquid distractions have erased the past. Catching up with Max nine years after his last appearance, he’s still fucked up. Plot-wise, Rockstar are taking more than a few queues from the former. A franchise unafraid to wear its celluloid influences, the third installment is more Tony Scott’s Man On Fire than it is John Woo’s Hard Boiled. ![]() In a post Raid or John Wick landscape that has enabled a new mainstream appreciation of Eastern cinema, the bullet-filled ballet of Max Payne 3 always satisfies-this truly is the closest experience to those popular cinematic adventures. Revisiting Rockstar’s fully fledged (and Remedy approved) sequel as of late has been nothing short of spectacular. Max Payne 3 wasn’t advertising fun in the sun. Gone were the greys and rain-soaked streets of its predecessors it was time to get deadly tropical. Max Payne 3 was coming in 2012 with a new coat of paint. Suddenly, the clouds parted and John Woo doves filled the skies. Just where had the signature leather jacket gone? It turns out Rockstar had a Hawaiian shirt in mind instead. Various windows for a planned release came and went. Following the underwhelming sales of Max Payne 2, Remedy parted ways with the property. When you love a franchise so much, it is frustrating to see it struggle. Nothing else hits those same bloody notes-and the absence of Rockstar’s triumphant IP has been heavily felt over the last decade. ![]() With a past of brutal torment put behind our titular hero, Max Payne 3 was the peak of third-person shooters. Laying dormant for nearly ten years, the Max Payne franchise seemingly bowed out with a sunset finale. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |